The Stronghold technology helps the Celts to defend in the Castle Age, but civilizations with good siege engines (especially good Bombard Cannons and Trebuchets, like Ethiopians, Turks, Portuguese, Huns, Britons and Japanese) can overturn that advantage in the Imperial Age, as Celts lack several defensive upgrades. r/aoe2: Community for AoE2 players . Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. In the Feudal Age, Celts can do more or less whatever they want, although Infa… They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. Woad Raiders make great raiding units due to their speed and attack bonus against buildings, and Halberdiers are good for protecting Siege, since they are better equipped to keep up with Cavalry than other civilizations because of the speed bonus. Since they don't get access to any kind of gunpowder unit (aside from Petards, the Cannon Galleon, and Demolition Ship), they fare poorly in the late game against gunpowder civilizations like Turks, Portuguese and Spanish, especially if the game starts at Castle Age onwards. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. Being masters of guerilla warfare, Celtic infantry move faster. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. The Celts have very good infantry units with a major advantage in their faster movement speed. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Therefore, for the same build order, celts would experience a tiny bit more wood in their reserves, even before the first farms are seeded. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game.  Stronghold Furor Celtica. Archived. Age of Empires Series Wiki is a FANDOM Games Community. And while this is one of the most loved aspects of the Celts, there is a sad part. Introduced in They also struggle against Heavy cavalry (prominent cavalry civilizations like Franks, Persians, Spanish, Lithuanians, Bulgarians, and Malians can easily counter an army composed of Woad Raiders) so any Celt player must not forget to pair their Woad Raiders with Halberdiers. Their unique unit is the Woad Raider, a type of infantry covered in paint made from the woad plant to make themselves appear more fearsome. Celts (for more tips, check out our AOE 2 tips) The Game Settings . They have arguably the best economy of all civilizations in early to mid game. At a glance (Part 1/2) Start Bias. You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Their Knight line is indisputably the best in the game, and their Knight Rush is highly effective. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. Posted by 2 years ago.  The Age of Kings In castle they have those damned cheaper camels fast pikemen!!! They also fare better economically since their lumberjacks can gather wood faster than those of other civilizations. The Ceilidh Hall UB helps to support such a strategy as the Celts, as does an early, happiness-focused religion. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). Their use in later stages of the game is usually only considered in special circumstances. Infantry units move 15% faster in all ages. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. The best infantry and siege line in the game. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. This strategy involves using the Teutons because of their cheaper farms. Build a 2nd lumber-camp once you have 6-8 vills on the first. The Celts are the played civilization in the William Wallace Learning Campaign. Their Monks are among the weakest of all, missing five of ten technologies. These three nations came under control of the English nation (descendants of the Britons), which created a united kingdom: the British civilization featured in Age of Empires III. Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. save hide report. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Celtic Siege is among the best in the game, with extra health and faster firing rate. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. Town Center cost 50% less wood. Close. Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. Not sure if you've heard of these rising stars! Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Even sending 8 man squads will work perfectly and will buy you all some time to raze. Also, they lack Fast Fire Ships, Elite Cannon Galleons, and Bracer. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. This frees up some population space since fewer villagers have to be tasked to gather it.  Woad Raider Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. Age of Empires Series Wiki is a FANDOM Games Community. Civilization information Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Civ Strategies: Celts. This thread is archived. They're a very well-rounded civ with few weaknesses. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. The default hotkeys are H for town center and C to create a villager (only after selecting the town center). Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain situations. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. Europe The Briton player can maximize this advantage by playing sheep rich maps like Continental, Yucatan, Ghost Lake, and Oasis. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. - Strategy: This is a very special civilization, as it requires some specific strategy. Similarly civilizations with access to good Light Cavalry (like Magyars, whose unique unit also deals bonus damage against siege units; Mongols, who not only have good Hussars, but their unique unit also deals bonus damage against siege units; and Huns) can be a huge threat to Celtic Siege units. In-game, Celt units speak Middle Irish (Gaeilge), which was spoken in both Ireland and Scotland. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Furor Celtica HP boost reduced from +50% to +40%. 26 comments. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Their use in later stages of the game is usually only considered in special circumstances. This enables them to take their enemies by surprise. In circumstances were the Celts are able to steal sheep from an opponent (which for them is a bit easier, due to their sheep-stealing bonus), they can instead give the stolen sheep to Britons, Mayans, or Tatars, as they can get more out of the sheep (Britons gather them faster, Mayans and Tatars get more food out of them). The Celts' siege weapons attack quicker (also affects Trebuchets), are built faster, and are more tanky due to Furor Celtica, making them extremely dangerous. Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. This particular strategy is more effective for the Celts if starting in the Castle Age onwards. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. 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